Where Characters Come From

This morning, after yet another dental appt, we went to a breakfast café in the upper crust section of town, little imagining the effect it would have on a young woman’s story.

I don’t normally eavesdrop, but the lady at the table next to us caught my ear when she started ordering.

She didn’t like anything on the menu and just wanted a tomato, lettuce, and cheese sandwich. (What? Why not a BLT? Is this a new trend? The CLT! er, I can see why that might be a bad idea…)

When given bread choices, she asked if the rye had seeds and after being told yes, quietly ruminated before settling on the ciabatta. Then she asked if they had sprouts.

“Hoity-toity” came to mind, and I almost wanted to go sit at her table and observe everything about her. She just stuck out, and I knew she’d make a great character.

But I don’t write stories with hoity-toity women in them.

When we got home, I told my husband about my experience, and he mentioned the rom-com idea I’ve been working on. (Charity Girl)

Yes! PERFECT!

A mother who’s an over-bearing health nut would easily drive my heroine into the predicament in which she now finds herself. Sweet!

So, my new character has found a home, and my charming, overweight heroine has a monumental complication.

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Giving Myself Permission to Play Again

An editor friend of mine recently began a series of posts outlining “a clear editing method that will help prepare your manuscript for submission…” This piqued my interest, making me think I’ve been missing some grand checklist that would’ve made my editing process a breeze. Today, she finally posted that checklist, and I eagerly downloaded it.

By the third line, my eyes had glazed over. The list is a wonderfully concise plan for wading through all the editing how-tos, but my resentment toward the information finally hit the breaking point. When I read the bare-bones rules of writing, I get the same sense of elation most kids have while writing a term paper.

Photo by Jassim madan

Photo by Jassim madan

I don’t know if I’ve applied all this to my work, or accomplished these things correctly. I don’t want to sit there and analyze what I’ve done, or second-guess myself even more. I’d spend far more time trying to answer the question of whether or not my characters are sympathetic than editing my words.

And that’s when it FINALLY dawned on me.

My writing has always been my creative and emotional outlet. My stories were fun; I didn’t have to worry about rules or reality. (What do you mean there’s no way in the universe a super popular boy band would hang out with random middle school chicks?) Like the Reading Rainbow theme song said: I could be anything. The rest of my life was work; writing was my play.

Photo by Jassim madan

Photo by Jassim madan

Children learn through play, and they learn best when they don’t know they’re learning.

I had always cringed under the structure of HOW TO WRITE. “Outline” was a four letter word, and the thought of putting scenes on note cards brought back nightmares of school projects.

This slowly changed for me thanks to a panel by Christie Golden at Star Wars Celebration V—coincidentally titled “Things I Hate (But Learned to Do Anyways, and So Can You)”. When she detailed how she outlines her stories, I realized it was something I already held in my head about my own novel. It didn’t have to resemble the outlines I’d done in school. (A, B, C, i, ii, iii…)

But just because I’d started to learn about and accept THE RULES of writing didn’t mean I was ready to analyze my own work in such a cut-and-dried manner.

Part of my personality loves dealing with absolutes, with the concrete instead of the abstract. But if the concrete concept looks brittle, I shy away.

For example, in my early school days they made a big deal out of putting together competitive “problem-solving teams.” The students would pick a large-scale problem (ie world overpopulation, which was such a big worry back then) and go through specific steps until they arrived at solutions that could be implemented. Ugh. I’ll pass, thanks.

Yet, those same problem-solving steps are exactly what happens when doing puzzles. I love puzzles. Sudoku, Bejeweled, Solitaire, Mah Jong, Dr. Mario, Tetris…yes, please. No one ever pointed out the similarity, so I shied away from “problem-solving” when it was something I already did.

So it is with the rules of writing. Not every how-to book appeals to me. I’m still scratching my head over Self-Editing for Fiction Writers, trying to figure out if I’ve implemented all those things as well as in the examples shown (high literary works, almost none of which I’ve ever read or want to). I have a much easier time with Jeff Gerke’s writing books, which use movie examples and popular genre works.

Something else about Jeff’s teaching style: he makes writing sound FUN.

Photo by Daniel Chodusov

Photo by Daniel Chodusov

And that’s what’s been missing since I started revising my work and trying to implement THE RULES.

No wonder I’ve been so frustrated and burned out and questioning why God won’t let me trash my book and do something else.

Yet, I’ve managed to throw off the restraints enough and revel in STORY enough to get 13½ great chapters. So, somehow, I’ve got to do that more often. I have a lot of story left to edit.

For instance, take the scene I’m editing now. It’s emotional and there needs to be a break. But all of my minor characters are otherwise occupied, and cutting away to them would make what they’re doing more important than it is. Why write a throw away scene?

So I’m crafting a reason to cut to the villain.

What she’s doing isn’t that important in the overall grand scheme and might, in fact, undermine the surprise of what happens when she and my protag next cross paths. But, in figuring out a reason, I discovered I could highlight a tiny detail that might show her motivation. (ugh. a rule.)

The cut-and-dried method says, “Show her motivation, show the details of the scene and keep the tension high while making sure to engage the reader.”

omg. I’d rather do the dishes!

The fun, appealing method says, “What if the villain were to see a small child at play while torturing a monster and milking him for venom like an über scary snake? Bonus if you can describe a lab with 70’s era decor and not use the words ‘shag carpet.'”

The print finishing room of the Atlas Laboratory at CERN, in the 1970s.

Credit: ESO

Yeah. Can’t wait to see how it turns out. 😉